Hey! Welcome to my portfolio. I'm a 3d artist specializing high poly, low poly modeling, unwrapping, casting, texturing, rigging, skinning, and rendering with mental ray. My software knowledge includes: Max, Maya, the whole Adobe Suite, Zbrush, Crazybump, xNormal, Headus UVLayout, as well as UDK, Marmoset, Xiolishader, and 3Point Shader for real time renders.
Thanks for visiting!